Xendrik - Lista Summonów



CELESTIAL LION

NG Large animal

Init +7; Senses l darkvision 60 ft., ow-light vision, scent; Perception +9
DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +7, Will +2
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 9
OFFENSE
Speed 40 ft.
Melee bite +9 (1d8+7 plus grab), 2 claws +9 (1d4+7)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+5), smite evil 1/day
STATISTICS
Str 25, Dex 17, Con 19, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +11 (+15 grapple); CMD 24 (28 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Acrobatics +11, Perception +9, Stealth +8 (+12 in undergrowth);

CELESTIAL LEOPARD
NG Medium animal
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +5
 DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+12)
Fort +7, Ref +7, Will +2
Resist acid 5, cold 5, electricity 5; SR 7
 OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +7 (1d6+5 plus grab), 2 claws +7 (1d3+5)
Special Attacks pounce, rake (2 claws +7, 1d3+5), smite evil 1/day
 STATISTICS
Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth);

CELESTIAL RHINOCEROS
NG Large animal
Init +0; Senses darkvision 60 ft., scent; Perception +12
DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 52 (5d8+30)
Fort +12, Ref +4, Will +2
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 10
OFFENSE
Speed 40 ft.
Melee gore +10 (2d6+12)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 4d6+16), smite evil 1/day
STATISTICS
Str 26, Dex 10, Con 23, Int 2, Wis 13, Cha 5
Base Atk +3; CMB +12; CMD 22 (26 vs. trip)
Feats Endurance, Great Fortitude, Skill Focus (Perception)
Skills Perception +12

CELESTIAL PTERANODON
NG Large animal
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +11
 DEFENSE
AC 16, touch 14, flat-footed 11 (+4 Dex, +1 dodge, +2 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +8, Will +3
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 9
 OFFENSE
Speed 10 ft., fly 50 ft. (clumsy)
Melee bite +7 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks smite evil 1/day
 STATISTICS
Str 20, Dex 19, Con 19, Int 2, Wis 15, Cha 12
Base Atk +3; CMB +9; CMD 23
Feats Dodge, Improved Initiative, Skill Focus (Perception)
Skills Fly –1, Perception +11

CELESTIAL GIANT WASP
NG Large vermin
Init +1; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size)
hp 42 (4d8+24)
Fort +10, Ref +2, Will +2
Immune mind-affecting effects
Resist acid 5, cold 5, electricity 5; SR 9
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee sting +8 (1d8+9 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks smite evil 1/day
STATISTICS
Str 22, Dex 12, Con 22, Int —, Wis 13, Cha 11
Base Atk +3; CMB +10; CMD 21
Skills Fly +3, Perception +9; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save.

CELESTIAL DIRE LION
NG Large Animal
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +11
 DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 76 (8d8+40)
Fort +11, Ref +8, Will +3
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 11
 OFFENSE
Speed 40 ft.
Melee bite +14 (1d8+9 plus grab), 2 claws +15 (1d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +15, 1d6+9), smite evil 1/day
 STATISTICS
Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10
Base Atk +6; CMB +16 (+20 grapple); CMD 28 (32 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +11, Perception +11, Stealth +7 (+11 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)

SALAMANDER
CE Medium outsider (extraplanar, fire)
Init +1; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 92 (8d10+48)
Fort +12, Ref +7, Will +6
DR 10/magic; Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 20 ft.
Melee spear +13/+8 (1d8+7/×3 plus 1d6 fire), tail slap +8 (2d6+2 plus 1d6 fire and grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks constrict (2d6+7 plus 1d6 fire), heat
STATISTICS
Str 20, Dex 13, Con 22, Int 14, Wis 15, Cha 13
Base Atk +8; CMB +13 (+17 grapple); CMD 24 (can't be tripped)
Feats Cleave, Iron Will, Power Attack, Skill Focus (Perception)
Skills Acrobatics +12, Bluff +12, Craft (weaponsmithing) +17, Intimidate +12, Knowledge (planes) +13, Perception +16, Sense Motive +13, Stealth +12; Racial Modifiers +4 Craft (armorsmithing, blacksmithing, and weaponsmithing)
Languages Common, Ignan
SPECIAL ABILITIES
Heat (Ex)
A salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A salamander's metallic weapons also conduct this heat.

SHADOW LEOPARD
N Medium magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +5
 DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +2
Defensive Abilities evasion, shadow blend
Resistant cold 8
 OFFENSE
Speed 45 ft., climb 30 ft.
Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
Special Attacks pounce, rake (2 claws +6, 1d3+3)
 STATISTICS
Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +16 (+20 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth
SPECIAL ABILITIES
Shadow Blend (Su)
In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it concealment. Artificial illumination, even light or continual flame spells, does not negate this ability. A daylight spell, however, will.