Bandyci
Upton - człowiek, rozbójnik który uszedł z życiem, podobno były garbarz
Faktoria handlowa
Oleg - człowiek, karczmarz i zarządca faktorii handlowej na południowym szlaku z Brelandii do Darguunu
Svietlana - człowiek, żona Olega, znakomita kucharka
Kesten Garess - człowiek, dowódca straży w faktorii, sierżant w armii Brelandii
Uliczny Pies - krasnolud, miejski druid, nienawidzi zbrodni
Ratcatcher - wilczur, pchlarz, zwierzęcy towarzysz Ulicznego Psa
Inni
Aard Wysmukły - krasnolud, przebiegły kapłan Srebrnego Płomienia
Bokken - pustelnik i wytwórca eliksirów
Święty Gilmorg - nikt nie wie, kim on jest
Yvaine ir'Wanair - wampirzyca, piękna i perwersyjna, spotkana w górach
Grigorij - człowiek, bard, fanatyk Płomienia, skończył wygnany z uciętym językiem
Lharush Khan - hobgoblin, szaman i dyplomata plemienia Czarnych Kłów
Ozymandiasz - targ, oficer wojsk hobgoblińskich i ochroniarz Lharusha
Tartuk - kobold, zreinkarnowany gnom, zły i podstępny szaman, niegdyś z Sootscale
Aberranci
Skarsnik Pogramiacz - hobgoblin, barbarzyńca Krwawych Czaszek
Cassandra - człowiek, miodowozłote włosy, niebiańska zaklinaczka, powróciła do Thrane
Tekla - nizołek, dziewczynka z aberrant dragonmarkiem
Paget - człowiek, chłopiec z aberrant dragonmarkiem, stajenny
Ksiestwo Tuskwitanii
Ludovic van Poof - półelf, margrabia Tuskwitanii
Ragnaric Gruntson - krasnolud, spokojny i zrównoważony, królewski doradca
Eckhardt Talita - człowiek, generał Marchii, bard z Eldeen Reaches, były kobieciarz
Helmuth Brockenwald - człowiek, szef dyplomacji, obecnie na misji
Baldwin Szary - półelf, kapłan Królewskiego Zastępu, nobliwy i sprytny jednocześnie
Silvinabald Frey - gnom, elementalista ognia oraz inżynier, szef wywiadu
Zelephar - półelf, "silny człowiek" i egzekutor hrabiego, wędrowny mnich i mistrz miecza
Milthoriell Tanwaniell - elf, skarbnik, podobno pochodzi z Aerenalu
Hermia Frey - gnomka, córka Silvinabalda, paladynka Boldrei
Mike - człowiek, ranger, sympatyczny strażnik z Eldeen Reaches
Roman - człowiek, sierżant i dowódca żołnierzy
Thrashk - półork, mnich i Strażnik Bram z Shadow Marches, szef strażników dróg
Gael - człowiek, dziewczyna o kasztanowych włosach i Znamieniu na prawej łopatce, ochmistrzyni
Steffen - człowiek, barbarzyńca z północnego Darguunu, uleczony z wilkołactwa
Zoe Gładkolica - człowiek, wnuczka Starej Beldame, odrobinę nieśmiała zaklinaczka drzew
Elga Verniex (Stara Beldame) - człowiek, stara wiedźma z bagien, obecnie doradczyni margrabiego
Freya Jormungsdottir - człowiek, kruczowłosa córka jarla z Lhazaar Principalities, zaklinaczka wody, magister księstwa
Nieumarli z Candlemere
lord Siggurd - rycerz śmierci, pochodzi z dawnych czasów, ogłosił się panem na Candlemere
Jorgan - szkielet, herold i podwładny lorda Siggurda
Statystyki
LIGHT HORSE
DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1
size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
LIGHT HORSE
(COMBAT TRAINED)
DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1
size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee 2 hooves +3 (1d4+1)
Space 10 ft.; Reach 5 ft.
Melee 2 hooves +3 (1d4+1)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +6
PONY
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
OFFENSE
Speed 40 ft.
Melee 2 hooves –3 (1d3)
Space 5 ft.; Reach 5 ft.
Melee 2 hooves –3 (1d3)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +5
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +5
TUSQUITANIAN MELEE
SOLDIER Male human Warrior 2
N Medium humanoid
Init +0 ; Senses Perception +2
Init +0 ; Senses Perception +2
DEFENSE
AC 16, touch 10, flat-footed 18 (+4 armor,
+2 shield)
hp 16 (2d10+5)
Fort +4, Ref +0, Will +0
hp 16 (2d10+5)
Fort +4, Ref +0, Will +0
OFFENSE
Spd 20 ft./x4
Melee Longsword +4 1d8+2 19-20/x2
Melee Longsword +4 1d8+2 19-20/x2
STATISTICS
Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +2, Cmb +4 Cmd 14
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Shield Proficiency (PFCR 133), Power Attack (PFCR 131-132), Toughness (PFCR 135)
Skills Perception +2, Profession (any) +5
Languages Common
Combat Gear Hide armor, longsword, heavy wooden shield
Base Atk +2, Cmb +4 Cmd 14
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Shield Proficiency (PFCR 133), Power Attack (PFCR 131-132), Toughness (PFCR 135)
Skills Perception +2, Profession (any) +5
Languages Common
Combat Gear Hide armor, longsword, heavy wooden shield
TUSQUITANIAN ARCHER Male human Warrior 2
N Medium humanoid
Init +2 ; Senses Perception +5
N Medium humanoid
Init +2 ; Senses Perception +5
DEFENSE
AC 16, touch
12, flat-footed 14 (+4 armor, +2 dex)
hp 12 (2d10)
Fort +3, Ref +2, Will +0
hp 12 (2d10)
Fort +3, Ref +2, Will +0
OFFENSE
Spd 30 ft./x4
Melee Dagger, melee +3 1d4+1 19-20/x2
Ranged Shortbow, composite +4 1d6+1 20/x3
Melee Dagger, melee +3 1d4+1 19-20/x2
Ranged Shortbow, composite +4 1d6+1 20/x3
STATISTICS
Str 12, Dex 15, Con 11, Int 9, Wis 10, Cha 8
Base Atk +2, Cmb +3 Cmd 15
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Point Blank Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
Skills Perception +5, Stealth +5
Languages Common
Combat Gear Dagger, Shortbow, Chain shirt
Base Atk +2, Cmb +3 Cmd 15
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Point Blank Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
Skills Perception +5, Stealth +5
Languages Common
Combat Gear Dagger, Shortbow, Chain shirt
GATEKEEPER DRUID Male half-orc Druid 2
N Medium humanoid
Init +5 ; Senses darkvision 60 ft.; Perception +8
N Medium humanoid
Init +5 ; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 17, touch
11, flat-footed 16 (+4 armor, +2 shield, +1 dex)
hp 19 (2d8+6)
Fort +5, Ref +1, Will +6
hp 19 (2d8+6)
Fort +5, Ref +1, Will +6
Defensive abilities orc ferocity
OFFENSE
Spd 20 ft./x4
Melee Scimitar +1 1d6 18-20/x2
Ranged Sling +2 1d4 20/x2
Melee Scimitar +1 1d6 18-20/x2
Ranged Sling +2 1d4 20/x2
Domain spell-like abilities (CL 2nd, Concentration +2)
6/day—storm burst
Druid Spells Remembered (CL 2nd , Concentration +5):
1st (3+1/day)—cure light wounds, entangle, obscuring mist
0 (at will)—create water, detect magic, purify food and
drink, stabilize
Domain Weather
STATISTICS
Str 10, Dex 12, Con 15, Int 12, Wis 17, Cha 10
Base Atk +1, Cmb +1 Cmd 12
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Improved Initiative (PFCR 127), Shield Proficiency (PFCR 133)
Skills Handle Animal +5, Knowledge (nature) +8, Perception +8, Spellcraft +6, Survival +10
Languages Common, Druidic, Orc
Base Atk +1, Cmb +1 Cmd 12
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Improved Initiative (PFCR 127), Shield Proficiency (PFCR 133)
Skills Handle Animal +5, Knowledge (nature) +8, Perception +8, Spellcraft +6, Survival +10
Languages Common, Druidic, Orc
SQ nature bond (domain), wild empathy +2, woodland
stride
Combat Gear Scimitar, Sling, Hide, Shield, heavy wooden
Combat Gear Scimitar, Sling, Hide, Shield, heavy wooden
STEFFEN Male human barbarian 4
CN Medium humanoid
Init +7; Senses Perception
+9
DEFENSE
AC 17, touch 11, flat-footed 14 (+4 armor, +3 Dex, +2
natural,–2 rage)
hp 54 (4d12+28)
Fort +10, Ref +4, Will +5
Defensive Abilities trap sense +1,
uncanny dodge
OFFENSE
Speed 40 ft.
Melee +1 greataxe +11 1d12+7/x3
Ranged javelin +7 1d6+6
Special Attacks rage (14 rounds
per day), rage powers (renewed vigor [1d8+8 hp], superstition +3)
Base Statistics AC 19, touch 13,
flat-footed 16; hp 46; Fort +8, Will +3; Melee +1
greataxe +9 1d12+5/x3)
Ranged javelin +7 1d6+4; Str 19,
Con 18; CMB +8, CMD 21
STATISTICS
Str 23, Dex 16, Con 22,
Int 8, Wis 14, Cha 8
Base Atk +4; CMB +10; CMD 23
Feats Cleave, Improved Initiative,
Power Attack
Skills Acrobatics +8, Intimidate
+6, Perception +9, Survival +9
Languages Common
Combat Gear potion of remove
fear; Other Gear chainshirt, +1 greataxe,
javelins (4)
ZOE GŁADKOLICA Female human Sorcerer 3
CG Medium humanoid
Init +7 ; Senses Perception +4
CG Medium humanoid
Init +7 ; Senses Perception +4
DEFENSE
AC 18, touch
14, flat-footed 14 (+4 armor, +3 dex)
hp 17 (3d6+3)
Fort +1, Ref +4, Will +6; +2 vs. poison and sleep
hp 17 (3d6+3)
Fort +1, Ref +4, Will +6; +2 vs. poison and sleep
OFFENSE
Melee Dagger, melee +0 1d4-1 19-20/x2
Spd 30 ft./x4
Bloodline spell-like abilities (CL 3rd, Concentration +8)
8/day—tanglevine
Sorcerer Spells Known (CL 3rd , Concentration +8):
1st (7/day)—charm person, entangle, mage armor, sleep
0 (at will)—detect magic, detect poison, ghost sounds, prestidigitation, read magic
Bloodline
Verdant
STATISTICS
Str 8, Dex 16, Con 10, Int 13, Wis 17, Cha 20
Base Atk +1, Cmb +0 Cmd +4
Feats Dodge (PFCR 122), Eschew Materials (PFCR 123), Improved Initiative (PFCR 127), Spell Penetration (PFCR 134)
Skills Bluff +10, Heal +7, Knowledge (nature) +7, Perception +4, Profession (herbalist) +9, Spellcraft +5, Use Magic Device +9
Languages Common, Sylvan
Base Atk +1, Cmb +0 Cmd +4
Feats Dodge (PFCR 122), Eschew Materials (PFCR 123), Improved Initiative (PFCR 127), Spell Penetration (PFCR 134)
Skills Bluff +10, Heal +7, Knowledge (nature) +7, Perception +4, Profession (herbalist) +9, Spellcraft +5, Use Magic Device +9
Languages Common, Sylvan
SQ bloodline arcana, photosynthesis
Combat Gear wand of cure light wounds (CL 1st, 50 charges)
Other Gear dagger, feather token (tree)
(3), potion of delay poison
ELGA VERNIEX
Female old human Sorcerer 7
N Medium humanoid (human)
Init –1; Senses Perception
+1
DEFENSE
AC 17, touch 9, flat-footed 17 (+4 armor, –1 Dex, +4
shield)
hp 43 (7d6+7 plus 12 false
life)
Fort +2, Ref +3, Will +8
OFFENSE
Speed 30 ft.
Melee +1 spell storing
quarterstaff +1 (1d6–2 plus hideous
laughter)
Bloodline Spell-Like Abilities (CL 7th; Concentration +12)
8/day—laughing touch
Sorcerer Spells Known (CL 7th;
Concentration +12)
3rd (5/day)—beast shape I, deep slumber, slow
2nd (7/day)—false life, hideous laughter, scare, touch
of idiocy
1st (8/day)—charm person, entangle, mage armor, obscuring
mist, ray of enfeeblement, shield
0 (at will)—acid splash, detect magic, detect poison,
light, mending, read magic, touch of fatigue
Bloodline Fey
STATISTICS
Str 5, Dex 9, Con 11,
Int 15, Wis 12, Cha 20
Base Atk +3; CMB +0; CMD 9
Feats Craft Construct, Craft Magic
Arms and Armor, Craft Wondrous Item, Eschew Materials, Iron Will, Lightning
Reflexes, Skill Focus (Craft [alchemy])
Skills Appraise +12, Craft
(alchemy) +15, Knowledge (arcana) +12, Knowledge (nature) +12, Spellcraft +12
Languages Aquan, Boggard,
Common, Draconic, Sylvan, Xoriat
SQ bloodline arcana, woodland stride
Combat Gear wand of burning
hands (CL 5th, 10 charges);
Other Gear +1 spell storing
quarterstaff (holds hideous laughter),
hand of the mage, shawl of resistance +1 (as cloak), spell
component pouch, spellbook
FREYA JORMUNGSDOTTIR Female human Sorcerer 4
CN Medium humanoid
Init +2 ; Senses Perception +0
CN Medium humanoid
Init +2 ; Senses Perception +0
DEFENSE
AC 16, touch
12, flat-footed 14 (+4 armor, +2 dex)
hp 37 (4d6+19)
Fort +5, Ref +4, Will +4
hp 37 (4d6+19)
Fort +5, Ref +4, Will +4
Resist cold 5
OFFENSE
Spd 30 ft./x4
Melee Dagger, melee +4 1d4+2 19-20/x2
Melee Dagger, melee +4 1d4+2 19-20/x2
Bloodline spell-like abilities (CL 4th, Concentration +9)
8/day— cold steel
Spell-like abilities (CL 4th, Concentration +9)
1/day—Freya’s weapon blessing
Sorcerer Spells Known (CL 4th, Concentration +9)
2nd (4/day)—pyrotechnics
1st (8/day)—burning hands, enlarge person, mage armor,
obscuring mist
0 (at will)—detect magic, detect poison, ghost sounds, mage
hand, ray of frost, read magic
Bloodline Boreal
STATISTICS
Str 14, Dex 14, Con 16, Int 13, Wis 8, Cha 20
Base Atk +2, Cmb +4 Cmd 18
Feats Aberrant Dragonmark (Least), Defensive Combat Training (PFCR 121), Eschew Materials (PFCR 123), Toughness (PFCR 135)
Skills Skills Bluff +10, Craft (armor) +7, Intimidate +9, Knowledge (arcana) +5, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (religion) +2, Linguistics +2, Perception +0, Spellcraft +6, Survival +3, Swim +6, Use Magic Device +9
Languages Aquatic, Common, Goblin
Base Atk +2, Cmb +4 Cmd 18
Feats Aberrant Dragonmark (Least), Defensive Combat Training (PFCR 121), Eschew Materials (PFCR 123), Toughness (PFCR 135)
Skills Skills Bluff +10, Craft (armor) +7, Intimidate +9, Knowledge (arcana) +5, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (religion) +2, Linguistics +2, Perception +0, Spellcraft +6, Survival +3, Swim +6, Use Magic Device +9
Languages Aquatic, Common, Goblin
SQ bloodline arcana, icewalker
Combat Gear potion of invisibility, potion of levitate, wanf of schorching ray (CL 3rd, 5 charges), elixir of love
Other Gear dagger, feather token (boat), fur of resistance +1
Combat Gear potion of invisibility, potion of levitate, wanf of schorching ray (CL 3rd, 5 charges), elixir of love
Other Gear dagger, feather token (boat), fur of resistance +1
GAEL Female human Rogue 3
CN Medium humanoid
Init +8 ; Senses Perception +7
CN Medium humanoid
Init +8 ; Senses Perception +7
DEFENSE
AC 18, touch
14, flat-footed 14 (+4 armor, +4 dex)
hp 27 (3d8+9)
Fort +3, Ref +7, Will +2
hp 27 (3d8+9)
Fort +3, Ref +7, Will +2
Defensive abilities evasion, trap sense +1
OFFENSE
Spd 30 ft./x4
Melee Mwk Dagger, melee +5 1d4+1 19-20/x2 and Mwk Dagger, melee +5 1d4 19-20/x2
Ranged Shortbow, composite +6 1d6+1 20/x3
Melee Mwk Dagger, melee +5 1d4+1 19-20/x2 and Mwk Dagger, melee +5 1d4 19-20/x2
Ranged Shortbow, composite +6 1d6+1 20/x3
Special attacks sneak attack +2d6
Spell-like abilities (CL 3rd, Concentration +5)
1/day—eagle’s splendor
STATISTICS
Str 12, Dex 19, Con 15, Int 10, Wis 12, Cha 15
Base Atk +2, Cmb +3 Cmd 17
Feats Aberrant Dragonmark (Least), Armor Proficiency (Light) (PFCR 118), Improved Initiative (PFCR 127), Two-weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136)
Skills Acrobatics +8, Bluff +8, Climb +4, Diplomacy +7, Disable Device +9, Escape Artist +8, Knowledge (local) +4, Perception +7, Profession (innkeeper) +7, Sleight of Hand +8, Stealth +9, Swim +4, Use Magic Device +7
Base Atk +2, Cmb +3 Cmd 17
Feats Aberrant Dragonmark (Least), Armor Proficiency (Light) (PFCR 118), Improved Initiative (PFCR 127), Two-weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136)
Skills Acrobatics +8, Bluff +8, Climb +4, Diplomacy +7, Disable Device +9, Escape Artist +8, Knowledge (local) +4, Perception +7, Profession (innkeeper) +7, Sleight of Hand +8, Stealth +9, Swim +4, Use Magic Device +7
Languages Common
SQ rogue talents (finesse rogue), trapfinding +2
Combat Gear potion of invisibility, potion of cat’s grace
Combat Gear potion of invisibility, potion of cat’s grace
Other Gear Mwk Dagger, Shortbow,
Masterwork Chain shirt
MIKE Z ELDEEN RACHES Male human Ranger 2
NG Medium humanoid
Init +2 ; Senses Perception +6
NG Medium humanoid
Init +2 ; Senses Perception +6
DEFENSE
AC 18, touch
12, flat-footed 16 (+6 armor, +2 dex)
hp 20 (2d10+4)
Fort +4, Ref +5, Will +1
hp 20 (2d10+4)
Fort +4, Ref +5, Will +1
OFFENSE
Spd 20 ft./x4
Melee Mwk Greataxe +6 1d12+4 20/x3
Ranged Mwk Longbow, composite +5 1d8+3 20/x3
Melee Mwk Greataxe +6 1d12+4 20/x3
Ranged Mwk Longbow, composite +5 1d8+3 20/x3
Special attacks favored enemy (aberration +2)
STATISTICS
Str 17, Dex 15, Con 12, Int 10, Wis 12, Cha 10
Base Atk +2, Cmb +5 Cmd 17
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Power Attack (PFCR 131), Quick Draw (PFCR 131-132), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
Skills Climb +3, Handle Animal +5, Knowledge (nature) +5, Perception +6, Stealth +2, Survival +6, Swim +3
Languages Common
Base Atk +2, Cmb +5 Cmd 17
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Power Attack (PFCR 131), Quick Draw (PFCR 131-132), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
Skills Climb +3, Handle Animal +5, Knowledge (nature) +5, Perception +6, Stealth +2, Survival +6, Swim +3
Languages Common
SQ track +1, wild empathy +2
Combat Gear Mwk Longbow, Mwk Greataxe, Chainmail
Combat Gear Mwk Longbow, Mwk Greataxe, Chainmail
THRASHK Male half-orc Monk 4
LN Medium humanoid
Init +6 ; Senses darkvision 60 ft.; Perception +10
LN Medium humanoid
Init +6 ; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 18, touch
17, flat-footed 15 (+1 armor, +2 dex, +4 monk bonus)
hp 31 (4d8+8)
Fort +5, Ref +6, Will +7; +2 vs. enchantment
hp 31 (4d8+8)
Fort +5, Ref +6, Will +7; +2 vs. enchantment
Defensive abilities evasion, orc ferocity, slow fall 20 ft.
OFFENSE
Spd 40 ft./x4
Melee Mwk Unarmed Strike +9/+9 1d8+5 20/x2
Ranged Mwk Shuriken +5/+5 1d2+5 20/x2
Melee Mwk Unarmed Strike +9/+9 1d8+5 20/x2
Ranged Mwk Shuriken +5/+5 1d2+5 20/x2
Special attacks ki strike (magic), ki pool (5 points),
stunning fist (4/day, DC 15)
STATISTICS
Str 20, Dex 14, Con 12, Int 10, Wis 16, Cha 8
Base Atk +3, Cmb +9 Cmd 25
Feats Dodge (PFCR 122), Improved Grapple (PFCR 127), Improved Initiative (PFCR 127), Improved Unarmed Strike (PFCR 128), Stunning Fist (PFCR 135), Weapon Focus (PFCR 136-137)
Skills Acrobatics +9, Escape Artist +6, Knowledge (dungeoneering) +4, Knowledge (nature) +5, Perception +10, Stealth +9
Languages Common, Orc
Base Atk +3, Cmb +9 Cmd 25
Feats Dodge (PFCR 122), Improved Grapple (PFCR 127), Improved Initiative (PFCR 127), Improved Unarmed Strike (PFCR 128), Stunning Fist (PFCR 135), Weapon Focus (PFCR 136-137)
Skills Acrobatics +9, Escape Artist +6, Knowledge (dungeoneering) +4, Knowledge (nature) +5, Perception +10, Stealth +9
Languages Common, Orc
SQ high jump, maneuver training
Combat Gear Mwk Knuckles, Mwk Shuriken (12), braces of armor +1
Combat Gear Mwk Knuckles, Mwk Shuriken (12), braces of armor +1
BALDWIN
SZARY Male half-elf Adept 4
NG Medium humanoid (elf, human)
Init +1 ; Senses low-light vision; Perception +8
NG Medium humanoid (elf, human)
Init +1 ; Senses low-light vision; Perception +8
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor,
+1 dex)
hp 23 (4d6+8)
Fort +3, Ref +3, Will +8; +2 vs. enchantment
hp 23 (4d6+8)
Fort +3, Ref +3, Will +8; +2 vs. enchantment
Immune sleep
OFFENSE
Spd 30 ft./x4
Melee Dagger, melee +2 1d4 19-20/x2
Ranged Crossbow, heavy +3 2d6 19-20/x2
Melee Dagger, melee +2 1d4 19-20/x2
Ranged Crossbow, heavy +3 2d6 19-20/x2
Domain spell-like abilities (CL 4th, Concentration +4)
6/day—resistant touch
Adept Spells Remembered (CL 4th , Concentration +7):
2nd (1+1/day)—delay poison, shield other
1st (3+1/day)—bless, cure light wounds, sleep, sanctuary
0 (3)—detect magic, light, stabilize
Domains Protection
STATISTICS
Str 10, Dex 12, Con 12, Int 13, Wis 16, Cha 10
Base Atk +2, Cmb +2 Cmd 13
Feats Armor Proficiency (Light) (PFCR 118), Skill Focus (Diplomacy), Toughness (PFCR 135)
Skills Craft (alchemy) +5, Diplomacy +8, Heal +7, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (religion) +5, Perception +8, Sense Motive +4, Spellcraft +6
Languages Celestial, Common, Elven
Combat Gear Dagger, Crossbow, heavy, Chain shirt
Base Atk +2, Cmb +2 Cmd 13
Feats Armor Proficiency (Light) (PFCR 118), Skill Focus (Diplomacy), Toughness (PFCR 135)
Skills Craft (alchemy) +5, Diplomacy +8, Heal +7, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (religion) +5, Perception +8, Sense Motive +4, Spellcraft +6
Languages Celestial, Common, Elven
Combat Gear Dagger, Crossbow, heavy, Chain shirt
ROMAN, SIERŻANT MARCHII
Male human Warrior 4
LN Medium humanoid
Init +1 ; Senses Perception +5
LN Medium humanoid
Init +1 ; Senses Perception +5
DEFENSE
AC 20, touch 11, flat-footed 19 (+6 armor,
+3 shield, +1 dex)
hp 32 (4d10+8)
Fort +5, Ref +2, Will +2
hp 32 (4d10+8)
Fort +5, Ref +2, Will +2
OFFENSE
Spd 20 ft./x4
Melee Longsword +7 1d8+3 19-20/x2
Ranged Crossbow, heavy +5 1d10 19-20/x2
Melee Longsword +7 1d8+3 19-20/x2
Ranged Crossbow, heavy +5 1d10 19-20/x2
STATISTICS
Str 16, Dex 12, Con 13, Int 10, Wis 12, Cha 10
Base Atk +4, Cmb +7 Cmd 18
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Power Attack (PFCR 131-132), Shield Focus (PFCR 133), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Diplomacy +7, Perception +5, Profession (siege engineer) +5
Languages Common
Combat Gear Longsword, Crossbow, heavy, Chainmail, Shield, heavy wooden
Base Atk +4, Cmb +7 Cmd 18
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Power Attack (PFCR 131-132), Shield Focus (PFCR 133), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Diplomacy +7, Perception +5, Profession (siege engineer) +5
Languages Common
Combat Gear Longsword, Crossbow, heavy, Chainmail, Shield, heavy wooden
HERMIA
FREY Female gnome Paladin 5
LG Small humanoid
Init +3 ; Senses low-light vision; Perception +9
LG Small humanoid
Init +3 ; Senses low-light vision; Perception +9
DEFENSE
AC 22, touch 14, flat-footed 19 (+7 armor,
+1 shield, +3 dex, +1 size)
hp hp 58 (5d10+24)
Fort +11, Ref +7, Will +8; +2 vs. illusion
hp hp 58 (5d10+24)
Fort +11, Ref +7, Will +8; +2 vs. illusion
Defensive abilities defensive training
Immune diseases, fear
OFFENSE
Spd 15 ft./x4
Melee Mwk Longsword +7 1d6 19-20/x2
Ranged +1 Longbow +10 1d6+1 20/x3
Melee Mwk Longsword +7 1d6 19-20/x2
Ranged +1 Longbow +10 1d6+1 20/x3
Special attacks channel positive energy (3d6, Will DC 15),
hatred , lay on hands (5/day, 2d6), smite evil 2/day
Spell-like abilities (CL 5th, Concentration +8)
1/day— dancing lights, ghost sound, prestidigitation,
speak with animals
Paladin Spells Remembered (CL 2nd, Concentration +5):
1st (1/day)—bless, divine favor
STATISTICS
Str 10, Dex 17, Con 18, Int 10, Wis 12, Cha 16
Base Atk +5, Cmb +4 Cmd 17
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Deadly Aim (PFCR 121), Point Blank Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
Skills Diplomacy +8, Handle Animal +7, Heal +5, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +9, Ride +4, Sense Motive +5, Spellcraft +4
Languages Common, Gnome, Sylvan
Base Atk +5, Cmb +4 Cmd 17
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Deadly Aim (PFCR 121), Point Blank Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
Skills Diplomacy +8, Handle Animal +7, Heal +5, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +9, Ride +4, Sense Motive +5, Spellcraft +4
Languages Common, Gnome, Sylvan
SQ aura of courage, detect evil, divine bond (celestial spirit), gnome
magic, mercies (fatigued)
Combat Gear potion of eagle’s splendor, potion of shield of faith +2 (2)
Combat Gear potion of eagle’s splendor, potion of shield of faith +2 (2)
Other Gear +1 Longbow, Mwk Longsword, Breastplate +1, Masterwork Buckler, eyes of the eagle
HERMIA’S PONY
COMPANION
DEFENSE
AC 22, touch 14, flat-footed 18 (+4 armor,
+4 dex, +4 natural)
hp 42 (5d8+20)
Fort +8, Ref +8, Will +5
hp 42 (5d8+20)
Fort +8, Ref +8, Will +5
Defensive abilities evasion
OFFENSE
Speed 40 ft.
Melee 2 hooves +7 (1d3+4), bite +2 (1d2+2)
Space 5 ft.; Reach 5 ft.
Melee 2 hooves +7 (1d3+4), bite +2 (1d2+2)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 19, Dex 18, Con 18, Int 6, Wis 15, Cha 8
Base Atk +3; CMB +7; CMD 21 (25 vs. trip)
Feats Armor Proficiency (Light), Iron Will, RunB
Skills Perception +11
Base Atk +3; CMB +7; CMD 21 (25 vs. trip)
Feats Armor Proficiency (Light), Iron Will, RunB
Skills Perception +11
SQ link, share spells
Other Gear chainshirt barding
SILVINABALD FREY Male
gnome Sorcerer 6
NG Small humanoid
Init +5 ; Senses low-light vision; Perception +3
NG Small humanoid
Init +5 ; Senses low-light vision; Perception +3
DEFENSE
AC 17, touch 13, flat-footed 16 (+4 armor,
+1 deflection, +1 dex, +1 size)
hp 50 (6d6+24)
Fort +6, Ref +4, Will +7; +2 vs. illusion
hp 50 (6d6+24)
Fort +6, Ref +4, Will +7; +2 vs. illusion
Defensive abilities defensive training
Resist electricity 10
OFFENSE
Spd 20 ft./x4
Melee Quarterstaff +3 1d4-1 20/x3
Ranged Crossbow, heavy +5 2d6 19-20/x2
Melee Quarterstaff +3 1d4-1 20/x3
Ranged Crossbow, heavy +5 2d6 19-20/x2
Special attacks hatred
Bloodline spell-like abilities (CL 6th, Concentration +11)
8/day—elemental ray (+4, 1d6+3)
Spell-like abilities (CL 6th, Concentration +11)
1/day— dancing lights, ghost sound,
prestidigitation, speak with animals
Sorcerer Spells Known (CL 6th, Concentration +11):
3rd (4/day)—slow
2nd (6/day)—invisibility, levitate, scorching ray (electricity)
1st (8/day)—grease, mage armor, repair minor wounds,
silent image, burning hands (electricity)
0 (at will)—detect magic, light, mage hand, mending,
open/close, read magic, resistance
Bloodline Elemental (Air)
STATISTICS
Str 8, Dex 12, Con 17, Int 16, Wis 12, Cha 20
Base Atk +3, Cmb +1 Cmd 12
Feats Craft Magic Arms and Armor (PFCR 120), Craft Wondrous Item (PFCR 120), Eschew Materials (PFCR 123), Improved Initiative (PFCR 127)
Skills Bluff +10, Craft (alchemy) +14, Intimidate +9, Knowledge (arcana) +9, Knowledge (engineering) +11, Knowledge (planes) +7, Spellcraft +12, Use Magic Device +14
Languages Auran, Common, Draconic, Gnome, Elven, Sylvan
Base Atk +3, Cmb +1 Cmd 12
Feats Craft Magic Arms and Armor (PFCR 120), Craft Wondrous Item (PFCR 120), Eschew Materials (PFCR 123), Improved Initiative (PFCR 127)
Skills Bluff +10, Craft (alchemy) +14, Intimidate +9, Knowledge (arcana) +9, Knowledge (engineering) +11, Knowledge (planes) +7, Spellcraft +12, Use Magic Device +14
Languages Auran, Common, Draconic, Gnome, Elven, Sylvan
SQ bloodline arcana, gnome magic
Combat Gear potion of see invisibility, potion of cure moderate wounds, elemental gem (air)
Combat Gear potion of see invisibility, potion of cure moderate wounds, elemental gem (air)
Other gear heavy crossbow, quarterstaff, hat
of disguise, figurine of wondrous power (raven), cloak of resistance +1, ring
of protection +1,
MILTHORIELL
TANWANIELL Male elf Expert 4
LN Medium humanoid
Init +1 ; Senses low-light vision; Perception +10
LN Medium humanoid
Init +1 ; Senses low-light vision; Perception +10
DEFENSE
AC 13, touch 11, flat-footed 12 (+2 armor,
+1 dex)
hp 20 (4d8)
Fort +1, Ref +2, Will +7; +2 vs. enchantment
hp 20 (4d8)
Fort +1, Ref +2, Will +7; +2 vs. enchantment
Immune sleep
OFFENSE
Spd 30 ft./x4
Melee Longsword +3 1d8 19-20/x2
Ranged Longbow +4 1d8 20/x3
Melee Longsword +3 1d8 19-20/x2
Ranged Longbow +4 1d8 20/x3
STATISTICS
Str 10, Dex 12, Con 10, Int 16, Wis 12, Cha 13
Base Atk +3, Cmb +3 Cmd 14
Feats Armor Proficiency (Light) (PFCR 118), Iron Will (PFCR 129), Skill Focus (PFCR 134)
Skills Appraise +10, Bluff +8, Diplomacy +8, Knowledge (history) +7, Knowledge (local) +10, Perception +10, Profession (acolyte) +8, Profession (treasurer) +11, Sense Motive +7, Use Magic Device +5
Languages Common, Drow, Dwarven, Elven, Infernal
Base Atk +3, Cmb +3 Cmd 14
Feats Armor Proficiency (Light) (PFCR 118), Iron Will (PFCR 129), Skill Focus (PFCR 134)
Skills Appraise +10, Bluff +8, Diplomacy +8, Knowledge (history) +7, Knowledge (local) +10, Perception +10, Profession (acolyte) +8, Profession (treasurer) +11, Sense Motive +7, Use Magic Device +5
Languages Common, Drow, Dwarven, Elven, Infernal
SQ elven magic
Combat Gear Longsword, Longbow, Leather
Combat Gear Longsword, Longbow, Leather
HELMUTH
BROCKENWALD Male human Aristocrat 4
N Medium humanoid
Init +1 ; Senses Perception +8
N Medium humanoid
Init +1 ; Senses Perception +8
DEFENSE
AC 16, touch 11, flat-footed 15 (+4 armor,
+1 shield, +1 dex)
hp 20 (4d8)
Fort +1, Ref +2, Will +7
hp 20 (4d8)
Fort +1, Ref +2, Will +7
OFFENSE
Spd 30 ft./x4
Melee Rapier +3 1d6 18-20/x2
Ranged Crossbow, heavy +4 2d6 19-20/x2
Melee Rapier +3 1d6 18-20/x2
Ranged Crossbow, heavy +4 2d6 19-20/x2
STATISTICS
Str 10, Dex 12, Con 10, Int 13, Wis 12, Cha 16
Base Atk +3, Cmb +3 Cmd 14
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Iron Will (PFCR 129), Persuasive (PFCR 131), Shield Proficiency (PFCR 133), Skill Focus (PFCR 134)
Skills Bluff +10, Diplomacy +15, Intimidate +12, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +5, Perception +8, Ride +3, Sense Motive +8
Languages Common, Elven, Goblin
Combat Gear Rapier, Crossbow, heavy, Chain shirt, Masterwork Buckler
Base Atk +3, Cmb +3 Cmd 14
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Iron Will (PFCR 129), Persuasive (PFCR 131), Shield Proficiency (PFCR 133), Skill Focus (PFCR 134)
Skills Bluff +10, Diplomacy +15, Intimidate +12, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +5, Perception +8, Ride +3, Sense Motive +8
Languages Common, Elven, Goblin
Combat Gear Rapier, Crossbow, heavy, Chain shirt, Masterwork Buckler
RAGNARIC GRUNTSON Male
dwarf Expert 4
LN Medium humanoid
Init +0 ; Senses darkvision 60 ft.; Perception +9
LN Medium humanoid
Init +0 ; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 28 (4d8+8)
Fort +3, Ref +1, Will +9; +2 vs. poison and spell
hp 28 (4d8+8)
Fort +3, Ref +1, Will +9; +2 vs. poison and spell
Defensive abilities defensive training
OFFENSE
Spd 20 ft./x4
Melee Battleaxe +3 1d8 20/x3
Ranged Crossbow, heavy +3 2d6 19-20/x2
Melee Battleaxe +3 1d8 20/x3
Ranged Crossbow, heavy +3 2d6 19-20/x2
Special attacks hatred
STATISTICS
Str 10, Dex 10, Con 14, Int 14, Wis 16, Cha 11
Base Atk +3, Cmb +3 Cmd 13 (17 vs. bull rush and trip)
Feats Armor Proficiency (Light) (PFCR 118), Iron Will (PFCR 129), Skill Focus (PFCR 134)
Skills Craft (weapons) +6, Diplomacy +7, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +9, Perception +10, Profession (miner) +10, Profession (councillor) +13, Sense Motive +9
Languages Common, Dwarven, Giant, Orc
Base Atk +3, Cmb +3 Cmd 13 (17 vs. bull rush and trip)
Feats Armor Proficiency (Light) (PFCR 118), Iron Will (PFCR 129), Skill Focus (PFCR 134)
Skills Craft (weapons) +6, Diplomacy +7, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +9, Perception +10, Profession (miner) +10, Profession (councillor) +13, Sense Motive +9
Languages Common, Dwarven, Giant, Orc
SQ stonecunning
Combat Gear Battleaxe, Crossbow, heavy, Chain shirt
Combat Gear Battleaxe, Crossbow, heavy, Chain shirt
MARTWI I
NIEISTNIEJĄCY BOHATEROWIE
KEVAN
SHELLRIN Male halfling Rogue 4
LG Small humanoid
Init +8 ; Senses Perception +10
LG Small humanoid
Init +8 ; Senses Perception +10
DEFENSE
AC 19, touch 15, flat-footed 19 (+4 armor,
+4 dex, +1 size)
hp 35 (4d8+12)
Fort +4, Ref +9, Will +3; +2 vs. fear
hp 35 (4d8+12)
Fort +4, Ref +9, Will +3; +2 vs. fear
Defensive abilities evasion, trap sense +1, uncanny dodge
OFFENSE
Spd 20 ft./x4
Melee masterwork short sword +8 1d4 19-20/x2 and masterwork short sword +8 1d4 19-20/x2
Melee masterwork short sword +8 1d4 19-20/x2 and masterwork short sword +8 1d4 19-20/x2
Special attacks sneak attack +2d6
STATISTICS
Str 10, Dex 18, Con 14, Int 15, Wis 12, Cha 12
Base Atk +3, Cmb +2 Cmd 16
Feats Armor Proficiency (Light) (PFCR 118), Improved Initiative (PFCR 127), Two-weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136), Weapon Focus (PFCR 136-137)
Skills Acrobatics +9, Bluff +8, Climb +5, Diplomacy +8, Disable Device +9, Disguise +7, Escape Artist +7, Perception +10, Profession (sailor) +6, Sense Motive +7, Sleight of Hand +10, Stealth +14, Swim +6, Use Magic Device +8
Languages Common, Halfling, Giant, Goblin
Base Atk +3, Cmb +2 Cmd 16
Feats Armor Proficiency (Light) (PFCR 118), Improved Initiative (PFCR 127), Two-weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136), Weapon Focus (PFCR 136-137)
Skills Acrobatics +9, Bluff +8, Climb +5, Diplomacy +8, Disable Device +9, Disguise +7, Escape Artist +7, Perception +10, Profession (sailor) +6, Sense Motive +7, Sleight of Hand +10, Stealth +14, Swim +6, Use Magic Device +8
Languages Common, Halfling, Giant, Goblin
SQ rogue talents (finesse rogue, weapon training), trapfinding +2
Combat Gear Mwk Sword, short, Masterwork Chain shirt
Combat Gear Mwk Sword, short, Masterwork Chain shirt
KNIGHT OF THE
TUSK Male human Fighter (roughrider) 4
LG Medium humanoid
Init +1 ; Senses Perception +5
LG Medium humanoid
Init +1 ; Senses Perception +5
DEFENSE
AC 22, touch 11, flat-footed 21 (+9 armor,
+2 shield, +1 dex)
hp 44 (4d10+16)
Fort +7, Ref +2, Will +2
hp 44 (4d10+16)
Fort +7, Ref +2, Will +2
OFFENSE
Spd 20 ft./x3
Melee Mwk Lance +10 1d8+6 20/x3
Melee Mwk Warhammer +9 1d8+4 20/x3
Ranged Crossbow, heavy +5 2d6 19-20/x2
Melee Mwk Lance +10 1d8+6 20/x3
Melee Mwk Warhammer +9 1d8+4 20/x3
Ranged Crossbow, heavy +5 2d6 19-20/x2
STATISTICS
Str 18, Dex 12, Con 17, Int 10, Wis 12, Cha 10
Base Atk +4, Cmb +8 Cmd 19
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Mounted Combat (PFCR 131), Power Attack (PFCR 131), Ride-By Attack (PFCR 132), Shield Proficiency (PFCR 133), Spirited Charge (PFCR 134), Weapon Focus (PFCR 136-137), Weapon Specialization (PFCR 137)
Skills Diplomacy +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +5, Ride +8, Survival +5
Languages Common
Base Atk +4, Cmb +8 Cmd 19
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Mounted Combat (PFCR 131), Power Attack (PFCR 131), Ride-By Attack (PFCR 132), Shield Proficiency (PFCR 133), Spirited Charge (PFCR 134), Weapon Focus (PFCR 136-137), Weapon Specialization (PFCR 137)
Skills Diplomacy +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +5, Ride +8, Survival +5
Languages Common
SQ armored charger +1, steadfast mount
Combat Gear Mwk Lance, Mwk Warhammer, Crossbow, heavy,masterwork Full plate, Masterwork Shield, heavy steel
Combat Gear Mwk Lance, Mwk Warhammer, Crossbow, heavy,masterwork Full plate, Masterwork Shield, heavy steel
STALLION
DEFENSE
AC 20, touch 14, flat-footed 15 (+4
barding, +4 Dex, +1 dodge, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +9, Ref +8, Will +4
hp 19 (2d8+10)
Fort +9, Ref +8, Will +4
OFFENSE
Speed 50 ft.
Melee 2 hooves +5 (1d6+5), bite +0 (1d4+2)
Space 10 ft.; Reach 5 ft.
Melee 2 hooves +5 (1d6+5), bite +0 (1d4+2)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +8
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +8