Hej!
Wprowadziłem aktualizację normalnych dragonmarków. A oto i zasady dla aberrant dragonmarks:
ABERRANT DRAGONMARK, LEAST [GENERAL]
You have a least aberrant dragonmark.
Benefit: You gain a least dragonmark and can chose any first level spell as your spell-like ability, usable twice per day. Alternatively, you can choose any second level spell as your spell-like ability, usable once per day.
You cannot chose spells with expensive material components.
A saving throw against your dragonmark spell-like ability has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
ABERRANT DRAGONMARK, LESSER [GENERAL]
You have a lesser aberrant dragonmark.
Prerequisites: Least Aberrant Dragonmark, 3 ranks in any two skills.
Benefit: You gain a lesser dragonmark and can chose any third level spell as your spell-like ability, usable once per day. In addition, you can use your least dragonmark spell-like ability one additional time per day.
You cannot chose spells with expensive material components.
A saving throw against one of your dragonmark spelllike abilities has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
ABERRANT DRAGONMARK, GREATER [GENERAL]
You have a greater aberrant dragonmark.
Prerequisites: Least Aberrant Dragonmark, Lesser Aberrant Dragonmark, 7 ranks in any two skills.
Benefit: You gain a greater dragonmark and and can chose any fifth level spell as your spell-like ability, usable once per day. In addition, you can use your least and lesser dragonmark spell-like abilities one additional time per day.
You cannot chose spells with expensive material components.A saving throw against one of your dragonmark spelllike abilities has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level
Pokazywanie postów oznaczonych etykietą Dragonmark. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą Dragonmark. Pokaż wszystkie posty
poniedziałek, 20 grudnia 2010
piątek, 17 grudnia 2010
Co powinniście wiedzieć o...
Co powinniście wiedzieć o nowej kampanii:
Pogranicze. Miejsce akcji nowej kampanii, Pogranicze, znajduje się na styku czterech państw - Darguunu, Thrane, Mournlands i Brelandii, nie należąc tak naprawdę do nikogo. Formalnie to Brelandia, w praktyce - królestwo potworów, fey i bandytów. Jest więc miejscem dzikim, słabo zaludnionym, noszącym ślady dawnych prób kolonizacji, usianym pozostałościami dawnych cywilizacji.
Biały Jeleń. Misjonarze Srebrnego Płomienia ponieśli swoją religię w te tereny już setki lat temu. Co ciekawe, przybrał na Pograniczu oryginalną, rustykalną formę znaną jako kult Białego Jelenia . Miejscowi uważają, że Biały Jeleń, który jakoby jest wcieleniem lub mitycznym posłańcem Płomienia, strzeże ich od potworów i złych humanoidów. Jest to co prawda tylko jedna z wielu religii Pogranicza, ale na pewno istotna.
Aberranci. Od dawna w królestwie krążą pogłoski, że Pogranicze to raj dla rabusiów i wszelkiej maści przestępców. Wśród nich wyróżnia się Lord Jeleni - szczególnie okrutny przywódca bandy rozbójników, z których podobno znaczna część (w tym samym Lord) jest obdarzona wynaturzonymi Smoczymi Znakami. Chodzą słuchy, że herszt banitów aktywnie rekrutuje ludzi obdarzonych takimi znakami i jest bezlitosny wobec członków prawdziwych Smoczych Domów.
Rzeka. Za rzeką jest znacznie bardziej niebezpiecznie. Serio. Pamiętajcie, przekraczacie ją na własne ryzyko!
Pogranicze. Miejsce akcji nowej kampanii, Pogranicze, znajduje się na styku czterech państw - Darguunu, Thrane, Mournlands i Brelandii, nie należąc tak naprawdę do nikogo. Formalnie to Brelandia, w praktyce - królestwo potworów, fey i bandytów. Jest więc miejscem dzikim, słabo zaludnionym, noszącym ślady dawnych prób kolonizacji, usianym pozostałościami dawnych cywilizacji.
Biały Jeleń. Misjonarze Srebrnego Płomienia ponieśli swoją religię w te tereny już setki lat temu. Co ciekawe, przybrał na Pograniczu oryginalną, rustykalną formę znaną jako kult Białego Jelenia . Miejscowi uważają, że Biały Jeleń, który jakoby jest wcieleniem lub mitycznym posłańcem Płomienia, strzeże ich od potworów i złych humanoidów. Jest to co prawda tylko jedna z wielu religii Pogranicza, ale na pewno istotna.
Aberranci. Od dawna w królestwie krążą pogłoski, że Pogranicze to raj dla rabusiów i wszelkiej maści przestępców. Wśród nich wyróżnia się Lord Jeleni - szczególnie okrutny przywódca bandy rozbójników, z których podobno znaczna część (w tym samym Lord) jest obdarzona wynaturzonymi Smoczymi Znakami. Chodzą słuchy, że herszt banitów aktywnie rekrutuje ludzi obdarzonych takimi znakami i jest bezlitosny wobec członków prawdziwych Smoczych Domów.
Rzeka. Za rzeką jest znacznie bardziej niebezpiecznie. Serio. Pamiętajcie, przekraczacie ją na własne ryzyko!
niedziela, 28 listopada 2010
Dragon marks
Hej!
To nowa wersja dragonmarks:
LEAST DRAGONMARK [GENERAL]
You have a least dragonmark.
Prerequisite: Member of appropriate dragonmarked race and house.
Benefit: You gain a least dragonmark and the use of one spell-like ability associated with the least dragonmark of your house (see the next section of this chapter for information on dragonmarks).
A saving throw against your dragonmark spell-like ability has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
LESSER DRAGONMARK [GENERAL]
You have a lesser dragonmark.
Prerequisites: Member of appropriate dragonmarked race and house, Least Dragonmark, 3 ranks in any two skills.
Benefit: You gain a lesser dragonmark and the use of one spell-like ability associated with the lesser dragonmark of your house (see the next section of this chapter for information on dragonmarks). In addition, you can use your least dragonmark spell-like ability one additional time per day.
A saving throw against one of your dragonmark spelllike abilities has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
GREATER DRAGONMARK [GENERAL]
You have a greater dragonmark.
Prerequisites: Member of appropriate dragonmarked race and house, Least Dragonmark, Lesser Dragonmark, 7 ranks in any two skills.
Benefit: You gain a greater dragonmark and the use of one spell-like ability associated with the greater dragonmark of your house (see the next section of this chapter for information on dragonmarks). In addition, you can use your least and lesser dragonmark spell-like abilities one additional time per day.
A saving throw against one of your dragonmark spelllike abilities has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
MARK OF DETECTION
Least Mark of Detection: detect magic 2/day or detect poison 2/day; +2 bonus on Perception checks.
Lesser Mark of Detection: detect scrying 1/day or see invisibility 1/day.
Greater Mark of Detection: true seeing 1/day.
MARK OF FINDING
Least Mark of Finding: identify 1/day, know direction 2/day, or locate object 1/day; +2 bonus on Perception checks.
Lesser Mark of Finding: helping hand 1/day or locate creature 1/day.
Greater Mark of Finding: find the path 1/day.
MARK OF HANDLING
Least Mark of Handling: calm animals 1/day, charm animal 1/day, or speak with animals 1/day; +2 bonus on Handle Animal checks.
Lesser Mark of Handling: dominate animal 1/day or greater magic fang 1/day.
Greater Mark of Handling: animal growth 1/day or summon nature’s ally V 1/day.
MARK OF HEALING
Least Mark of Healing: cure light wounds 1/day or lesser restoration 1/day; +2 bonus on Heal checks.
Lesser Mark of Healing: cure serious wounds 1/day, neutralize poison 1/day, remove disease 1/day, or restoration 1/day.
Greater Mark of Healing: heal 1/day.
MARK OF HOSPITALITY
Least Mark of Hospitality: purify food and drink 2/day, prestidigitation 2/day, or unseen servant 1/day; +2 bonus on Diplomacy checks.
Lesser Mark of Hospitality: create food and water 1/day or Leomund’s secure shelter 1/day.
Greater Mark of Hospitality: heroes’ feast 1/day or Mordenkainen’s magnifi cent mansion 1/day.
MARK OF MAKING
Least Mark of Making: make whole 1/day, mending 2/day, or repair light damage* 1/day; +2 bonus on Craft checks.
Lesser Mark of Making: minor creation 1/day or repair serious damage* 1/day.
Greater Mark of Making: fabricate 1/day or major creation 1/day.
MARK OF PASSAGE
Least Mark of Passage: expeditious retreat 1/day, mount 1/day, or dimension leap 1/day; +2 bonus on Survival checks.
A character with the dimension leap spell-like ability can teleport up to a total of 10 feet per character level per use. The character can leap a shorter distance than his maximum, as long as the distance is in 10-foot increments. Using dimension leap is a standard action.
Lesser Mark of Passage: dimension door 1/day or phantom steed 1/day.
Greater Mark of Passage: overland flight 1/day or teleport 1/day.
MARK OF SCRIBING
Least Mark of Scribing: arcane mark 2/day, comprehend languages 1/day, or whispering wind 1/day; +2 bonus on Linguistics checks.
Lesser Mark of Scribing: illusory script 1/day, secret page 1/day, or tongues 1/day.
Greater Mark of Scribing: sending 1/day (a description provided by a client makes you familiar with the recipient).
MARK OF SENTINEL
Least Mark of Sentinel: mage armor 1/day, protection from arrows 1/day, shield of faith 1/day, or shield other 1/day; +2 bonus on Sense Motive checks.
Lesser Mark of Sentinel: protection from energy 1/day or lesser globe of invulnerability
1/day.
Greater Mark of Sentinel: globe of invulnerability 1/day.
MARK OF SHADOW
Least Mark of Shadow: darkness 1/day, disguise self 1/day, or minor image 1/day; +2 bonus on Diplomacy checks.
Lesser Mark of Shadow: clairaudience/clairvoyance 1/day, shadow conjuration 1/day, or scrying 1/day.
Greater Mark of Shadow: mislead 1/day, prying eyes 1/day, or shadow walk 1/day.
MARK OF STORM
Least Mark of Storm: endure elements 1/day, fog cloud 1/day, or gust of wind 1/day; +2 bonus on Acrobatics checks.
Lesser Mark of Storm: sleet storm 1/day, wind’s favor 1/day, or wind wall 1/day.
With sleet storm, a character can create either warm rain or freezing sleet.
A character using wind’s favor can create a localized area of strong wind (approximately 30 mph) in an area 10 feet wide, 10 feet high, and 100 feet + 20 feet per caster level long. The wind blows for 1 hour per caster level or until the character dismisses it. By concentrating as a fullround action, the character can change the direction of the wind by 45 degrees.
Greater Mark of Storm: control winds 1/day or control weather 1/day.
MARK OF WARDING
Least Mark of Warding: alarm 1/day, arcane lock 1/day, firetrap 1/day, or misdirection 1/day; +2 bonus on Perception checks.
Lesser Mark of Warding: explosive runes 1/day, glyph of warding 1/day, or nondetection 1/day.
Greater Mark of Warding: Mordenkainen’s faithful hound 1/day, greater glyph of warding 1/day, or guards and wards 1/day.
To nowa wersja dragonmarks:
LEAST DRAGONMARK [GENERAL]
You have a least dragonmark.
Prerequisite: Member of appropriate dragonmarked race and house.
Benefit: You gain a least dragonmark and the use of one spell-like ability associated with the least dragonmark of your house (see the next section of this chapter for information on dragonmarks).
A saving throw against your dragonmark spell-like ability has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
LESSER DRAGONMARK [GENERAL]
You have a lesser dragonmark.
Prerequisites: Member of appropriate dragonmarked race and house, Least Dragonmark, 3 ranks in any two skills.
Benefit: You gain a lesser dragonmark and the use of one spell-like ability associated with the lesser dragonmark of your house (see the next section of this chapter for information on dragonmarks). In addition, you can use your least dragonmark spell-like ability one additional time per day.
A saving throw against one of your dragonmark spelllike abilities has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
GREATER DRAGONMARK [GENERAL]
You have a greater dragonmark.
Prerequisites: Member of appropriate dragonmarked race and house, Least Dragonmark, Lesser Dragonmark, 7 ranks in any two skills.
Benefit: You gain a greater dragonmark and the use of one spell-like ability associated with the greater dragonmark of your house (see the next section of this chapter for information on dragonmarks). In addition, you can use your least and lesser dragonmark spell-like abilities one additional time per day.
A saving throw against one of your dragonmark spelllike abilities has a DC of 10 + the level of the spell + your Cha modifier.
Your caster level for your dragonmark spell-like abilities is equal to your level.
MARK OF DETECTION
Least Mark of Detection: detect magic 2/day or detect poison 2/day; +2 bonus on Perception checks.
Lesser Mark of Detection: detect scrying 1/day or see invisibility 1/day.
Greater Mark of Detection: true seeing 1/day.
MARK OF FINDING
Least Mark of Finding: identify 1/day, know direction 2/day, or locate object 1/day; +2 bonus on Perception checks.
Lesser Mark of Finding: helping hand 1/day or locate creature 1/day.
Greater Mark of Finding: find the path 1/day.
MARK OF HANDLING
Least Mark of Handling: calm animals 1/day, charm animal 1/day, or speak with animals 1/day; +2 bonus on Handle Animal checks.
Lesser Mark of Handling: dominate animal 1/day or greater magic fang 1/day.
Greater Mark of Handling: animal growth 1/day or summon nature’s ally V 1/day.
MARK OF HEALING
Least Mark of Healing: cure light wounds 1/day or lesser restoration 1/day; +2 bonus on Heal checks.
Lesser Mark of Healing: cure serious wounds 1/day, neutralize poison 1/day, remove disease 1/day, or restoration 1/day.
Greater Mark of Healing: heal 1/day.
MARK OF HOSPITALITY
Least Mark of Hospitality: purify food and drink 2/day, prestidigitation 2/day, or unseen servant 1/day; +2 bonus on Diplomacy checks.
Lesser Mark of Hospitality: create food and water 1/day or Leomund’s secure shelter 1/day.
Greater Mark of Hospitality: heroes’ feast 1/day or Mordenkainen’s magnifi cent mansion 1/day.
MARK OF MAKING
Least Mark of Making: make whole 1/day, mending 2/day, or repair light damage* 1/day; +2 bonus on Craft checks.
Lesser Mark of Making: minor creation 1/day or repair serious damage* 1/day.
Greater Mark of Making: fabricate 1/day or major creation 1/day.
MARK OF PASSAGE
Least Mark of Passage: expeditious retreat 1/day, mount 1/day, or dimension leap 1/day; +2 bonus on Survival checks.
A character with the dimension leap spell-like ability can teleport up to a total of 10 feet per character level per use. The character can leap a shorter distance than his maximum, as long as the distance is in 10-foot increments. Using dimension leap is a standard action.
Lesser Mark of Passage: dimension door 1/day or phantom steed 1/day.
Greater Mark of Passage: overland flight 1/day or teleport 1/day.
MARK OF SCRIBING
Least Mark of Scribing: arcane mark 2/day, comprehend languages 1/day, or whispering wind 1/day; +2 bonus on Linguistics checks.
Lesser Mark of Scribing: illusory script 1/day, secret page 1/day, or tongues 1/day.
Greater Mark of Scribing: sending 1/day (a description provided by a client makes you familiar with the recipient).
MARK OF SENTINEL
Least Mark of Sentinel: mage armor 1/day, protection from arrows 1/day, shield of faith 1/day, or shield other 1/day; +2 bonus on Sense Motive checks.
Lesser Mark of Sentinel: protection from energy 1/day or lesser globe of invulnerability
1/day.
Greater Mark of Sentinel: globe of invulnerability 1/day.
MARK OF SHADOW
Least Mark of Shadow: darkness 1/day, disguise self 1/day, or minor image 1/day; +2 bonus on Diplomacy checks.
Lesser Mark of Shadow: clairaudience/clairvoyance 1/day, shadow conjuration 1/day, or scrying 1/day.
Greater Mark of Shadow: mislead 1/day, prying eyes 1/day, or shadow walk 1/day.
MARK OF STORM
Least Mark of Storm: endure elements 1/day, fog cloud 1/day, or gust of wind 1/day; +2 bonus on Acrobatics checks.
Lesser Mark of Storm: sleet storm 1/day, wind’s favor 1/day, or wind wall 1/day.
With sleet storm, a character can create either warm rain or freezing sleet.
A character using wind’s favor can create a localized area of strong wind (approximately 30 mph) in an area 10 feet wide, 10 feet high, and 100 feet + 20 feet per caster level long. The wind blows for 1 hour per caster level or until the character dismisses it. By concentrating as a fullround action, the character can change the direction of the wind by 45 degrees.
Greater Mark of Storm: control winds 1/day or control weather 1/day.
MARK OF WARDING
Least Mark of Warding: alarm 1/day, arcane lock 1/day, firetrap 1/day, or misdirection 1/day; +2 bonus on Perception checks.
Lesser Mark of Warding: explosive runes 1/day, glyph of warding 1/day, or nondetection 1/day.
Greater Mark of Warding: Mordenkainen’s faithful hound 1/day, greater glyph of warding 1/day, or guards and wards 1/day.
sobota, 6 listopada 2010
Dragonmark Heir
DRAGONMARK HEIR
HD d8
BAB 3/4
Saving throws: good (w wersji dla klas prestiżowych)
REQUIREMENTS
To qualify to become a dragonmark heir, a character must fulfill all the following criteria.
Race: Member of appropriate dragonmarked race and house.
Skills: 4 ranks in any two skills.
Feats: Favored in House, Least Dragonmark.
The dragonmark heir’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Linguistics (n/a), Perform (Cha), Ride (Dex), Sense Motive (Wis) and Spellcraft (Int).
Skill Points per Level: 4 + Int modifier.
All of the following are class features of the dragonmark heir.
Weapon and Armor Proficiency: Dragonmark heirs gain no profi ciency with any weapons, armor, or shields.
Lesser Dragonmark: A dragonmark heir manifests the lesser dragonmark of her house. She receives the Lesser Dragonmark feat as a bonus feat without having to meet the skill rank prerequisite.
House Status: A dragonmark heir uses her level in this class as a bonus on all Charisma-related checks when
dealing with members of her own house.
Additional Action Points: At 2nd level and beyond, a dragonmark heir’s maximum action points per level is increased by 2.
Improved Least Dragonmark: Beginning at 2nd level, a dragonmark heir gains improved mastery of her least dragonmark. She can select a second spell-like ability associated with the least dragonmark for her house, or she can use the least dragonmark spell-like ability she already possesses one additional time per day.
Improved Lesser Dragonmark: Starting at 3rd level, a dragonmark heir gains improved mastery of her lesser dragonmark. She can select a second spell-like ability associated with the lesser dragonmark for her house, or
she can use the lesser dragonmark spell-like ability she already possesses one additional time per day.
Greater Dragonmark: At 4th level, a dragonmark heir manifests the greater dragonmark of her house. She receives the Greater Dragonmark feat as a bonus feat without having to meet the skill rank prerequisite.
Improved Greater Dragonmark: At 5th level, a dragonmark heir gains improved mastery of her greater dragonmark. She can use the greater dragonmark spell-like ability she already possesses one additional time per day.
HD d8
BAB 3/4
Saving throws: good (w wersji dla klas prestiżowych)
REQUIREMENTS
To qualify to become a dragonmark heir, a character must fulfill all the following criteria.
Race: Member of appropriate dragonmarked race and house.
Skills: 4 ranks in any two skills.
Feats: Favored in House, Least Dragonmark.
The dragonmark heir’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Linguistics (n/a), Perform (Cha), Ride (Dex), Sense Motive (Wis) and Spellcraft (Int).
Skill Points per Level: 4 + Int modifier.
All of the following are class features of the dragonmark heir.
Weapon and Armor Proficiency: Dragonmark heirs gain no profi ciency with any weapons, armor, or shields.
Lesser Dragonmark: A dragonmark heir manifests the lesser dragonmark of her house. She receives the Lesser Dragonmark feat as a bonus feat without having to meet the skill rank prerequisite.
House Status: A dragonmark heir uses her level in this class as a bonus on all Charisma-related checks when
dealing with members of her own house.
Additional Action Points: At 2nd level and beyond, a dragonmark heir’s maximum action points per level is increased by 2.
Improved Least Dragonmark: Beginning at 2nd level, a dragonmark heir gains improved mastery of her least dragonmark. She can select a second spell-like ability associated with the least dragonmark for her house, or she can use the least dragonmark spell-like ability she already possesses one additional time per day.
Improved Lesser Dragonmark: Starting at 3rd level, a dragonmark heir gains improved mastery of her lesser dragonmark. She can select a second spell-like ability associated with the lesser dragonmark for her house, or
she can use the lesser dragonmark spell-like ability she already possesses one additional time per day.
Greater Dragonmark: At 4th level, a dragonmark heir manifests the greater dragonmark of her house. She receives the Greater Dragonmark feat as a bonus feat without having to meet the skill rank prerequisite.
Improved Greater Dragonmark: At 5th level, a dragonmark heir gains improved mastery of her greater dragonmark. She can use the greater dragonmark spell-like ability she already possesses one additional time per day.
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