Pokazywanie postów oznaczonych etykietą NPC. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą NPC. Pokaż wszystkie posty

sobota, 5 lutego 2011

Rycerz kła

Hej!


Chociaż Rycerzy Kła jeszcze nie ma, to już zaplanowałem dla nich statystyki:


KNIGHT OF THE TUSK Male human Fighter (roughrider) 4
LG Medium humanoid
Init +1 ; Senses Perception +5

DEFENSE

AC 22, touch 11, flat-footed 21 (+9 armor, +2 shield, +1 dex)
hp 44 (4d10+16)
Fort +7, Ref +2, Will +2

OFFENSE

Spd 20 ft./x3
Melee Mwk Lance +10 1d8+6 20/x3
Melee Warhammer +8 1d8+4 20/x3
Ranged Crossbow, heavy +5 2d6 19-20/x2

STATISTICS

Str 18, Dex 12, Con 17, Int 10, Wis 12, Cha 10
Base Atk +4, Cmb +8 Cmd 19
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Mounted Combat (PFCR 131), Power Attack (PFCR 131), Ride-By Attack (PFCR 132), Shield Proficiency (PFCR 133), Spirited Charge (PFCR 134), Weapon Focus (PFCR 136-137), Weapon Specialization (PFCR 137)
Skills Diplomacy +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +5, Ride +8, Survival +5
Languages Common
SQ armored charger +1, steadfast mount
Combat Gear Mwk Lance, Warhammer, Crossbow, heavy , Full plate, Shield, heavy steel


STALLION
N Large animal
Init +4; Senses low-light vision, scentPerception +8

DEFENSE

AC 20, touch 14, flat-footed 15 (+4 barding, +4 Dex, +1 dodge, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +9, Ref +8, Will +4

OFFENSE

Speed 50 ft.
Melee 2 hooves +5 (1d6+5), bite +0 (1d4+2)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Armor Proficiency (Light), RunB
Skills Perception +8



Koszt:
- combat trained heavy horse: 300 gp
- chainshirt light barding: 400 gp
- full plate: 1500 gp
- masterwork lance: 160 gp
- warhammer: 12 gp
- crossbow, heavy: 50 gp
- heavy steel shield: 20 gp
- razem:  2440 gp


Wersja ekonomiczna:
- banded mail zamiast full plate
- studded leather barding zamiast chainshirt bardingu
- minusy: AC wierzchowca niższe o 1, AC rycerza niższe o 2, ACP wyższe o 1
- plusy: koszt wystawienia niższy o 1550 gp (spada więc do 900 gp)

środa, 29 grudnia 2010

Jyhad Kavken


JYHAD KAVKEN Male human Cleric 4 (The White Stag)
LG Medium humanoid
Init +5 ; Senses Perception +5

DEFENSE

AC 22, touch 11, flat-footed 21 (+9 armor, +2 shield, +1 dex)
hp 31 (4d8+8)
Fort +6, Ref +3, Will +8

OFFENSE

Spd 20 ft./x3
Melee Mwk Morningstar +8 1d8+4 20/x2
Ranged Mwk Longbow, composite +5 1d8+4 20/x3
Special attacks channel energy (3/day, 2d6, Will DC 12)
Domain spell-like abilities (CL 4th, concentration +4)
6/day—resistant touch, touch of good
Cleric Spells Remembered (CL 4th , Concentration +7):
2nd (3+1/day)—
1st (4+1/day)—
0 (at will)—
Domains Good, Protection

STATISTICS

Str 18, Dex 12, Con 12, Int 10, Wis 17, Cha 10
Base Atk +3, Cmb +7 Cmd 18
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Combat Casting (PFCR 119), Improved Initiative (PFCR 127), Martial Weapon Proficiency (PFCR 130), Shield Proficiency (PFCR 133)
Skills Diplomacy +4, Heal +7, Knowledge (religion) +6, Knowledge (planes) +4, Linguistics +4, Perception +5, Sense Motive +7, Spellcraft +5
Languages Celestial, Common


poniedziałek, 20 grudnia 2010

Kesten Garess


KESTEN GARESS Male human Fighter 4
CN Medium humanoid
Init +2 ; Senses Perception +5




DEFENSE



AC 23, touch 12, flat-footed 21 (+10 armor, +1 shield, +2 dex)
hp 40 (4d10+12)
Fort +6, Ref +3, Will +4
Defensive abilities bravery +1


OFFENSE


Spd 20 ft./x3
Melee Mwk Battleaxe +8 1d8+6 20/x3, Mwk Spiked shield, light +7 1d4+4 20/x2


STATISTICS


Str 18, Dex 15, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4, Cmb +8 Cmd 20
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Double Slice (PFCR 122), Improved Shield Bash (PFCR 128), Iron Will (PFCR 129), Shield Proficiency (PFCR 133), Two-weapon Fighting (PFCR 136), Weapon Focus (PFCR 136-137), Weapon Specialization (PFCR 137)
Skills Climb +4, Diplomacy +1, Intimidate +7, Perception +5, Survival +5, Swim +4
Languages Common
SQ armor training 1
Combat Gear Mwk Battleaxe, Mwk Spiked shield, light, Full plate +1, Masterwork Shield, light steel


BRELAND SOLDIER Male human Warrior 2
N Medium humanoid
Init +0 ; Senses Perception +2


DEFENSE


AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 16 (2d10+5)
Fort +4, Ref +0, Will +0


OFFENSE


Spd 20 ft./x4
Melee Longsword +4 1d8+2 19-20/x2
Ranged Crossbow, heavy +2 2d6 19-20/x2


STATISTICS


Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +2, Cmb +4 Cmd 14
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Knowledge (local) +0, Perception +2, Ride -3
Languages Common
Combat Gear Longsword, Crossbow, heavy, Chainmail, Shield, heavy wooden

Ratcatcher

Jak widać, Ratcatcher trochę się polepszył:

RATCATCHER
N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
 DEFENSE
AC 19, touch 13, flat-footed 16 (+2 armor, +3 Dex, +4 natural)
hp 23 (3d8+9)
Fort +5, Ref +6, Will +2
 OFFENSE
Speed 50 ft.
Melee bite +5 (1d6+3 plus trip)
 STATISTICS
Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +4; CMD 17 (21 vs. trip)
Feats Toughness, Weapon Focus (bite)
Skills Acrobatics +7, Stealth +7, Survival +2 (+6 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Equipment leather barding

piątek, 26 listopada 2010

Cień Dwa


"CIEŃ II Male skeletal champion drow Fighter 6
NE Medium undead
Init +9 ; Senses darkvision 120 ft.; Perception +8

DEFENSE

AC 22, touch 14, flat-footed 18 (+6 armor, +4 dex, +2 natural)
hp 70 (6d10+30)
Fort +8, Ref +7, Will +2; +2 vs. enchantment
Defensive abilities bravery +2, channel resistance +4
DR 5/bludgeoning
Immune cold, undead traits
SR 12
Weakness light blindness

OFFENSE

Spd 30 ft./x4
Melee Mwk Scythe +14/+9 2d4+10 20/x4
Ranged Mwk Longbow, composite +12/+7 1d8+5 20/x3
Special attacks poison use
Spell-like abilities (CL 6th, concentration +9)
1/day—dancing lights, darkness, faerie fire

STATISTICS

Str 21, Dex 20, Con --, Int 13, Wis 10, Cha 16
Base Atk +6, Cmb +11 (+15 trip) Cmd 27 (29 vs. trip)
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Combat Expertise (PFCR 119), Greater Trip (PFCR 126), Improved Initiative (PFCR 127), Improved Trip (PFCR 128), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135), Weapon Focus (PFCR 136-137), Weapon Specialization (PFCR 137)
Skills Intimidate +12, Perception +8, Stealth +8
Languages Drow, Common, Giant
SQ armor training 1, weapon training (heavy blades +1)
Combat Gear Mwk Scythe, Mwk Longbow, Breastplate


Jak widać, jest zrobiony na trippera. Warto pamiętać, że kosą trippuje o 1 lepiej, oraz, jeśli mu się nie uda trip, może wypuścić kosę z rąk, bo uniknąć próby tripu ze strony wroga. Co więcej, strippowany przez niego koleś prowokuje AoO swoim niefortunnym upadkiem. Poza tym, ma power attack i jest ładnym damage dealerem. Darkness wykazuje synergię z jego widzeniem w ciemnościach, ma też, bardzo fajne IMO, faerie fire. Należy też zwrócić uwagę na szeroki zakres umiejętności defensywnych Cienia II, umiejętność używania trucizn, i, niestety, na ślepotę na światło.

piątek, 12 listopada 2010

Kto broni Stormreach...

"STOMREACH GUARD Male human Warrior 2
N Medium humanoid
Init +0 ; Senses Perception +2


DEFENSE


AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 16 (2d10+5)
Fort +4, Ref +0, Will +0


OFFENSE


Spd 20 ft./x4
Melee Scimitar +4 1d6+2 18-20/x2
Ranged Crossbow, heavy +2 1d10 19-20/x2


STATISTICS


Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +2, Cmb +4Cmd +14
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Perception +2, Profession (sailor) +5
Languages Common
Combat Gear Scimitar, Crossbow, heavy, Chainmail, Shield, heavy wooden


"SWORD OF KARRN Male human Fighter 4
LN Medium humanoid
Init +1 ; Senses Perception +5


DEFENSE


AC 20, touch 11, flat-footed 19 (+9 armor, +1 dex)
hp 44 (4d10+16)
Fort +6, Ref +2, Will +4
Defensive abilities bravery +1


OFFENSE


Spd 20 ft./x3
Melee Mwk Falchion +11 2d4+9 18-20/x2
Ranged Crossbow, heavy +5 1d10 19-20/x2


STATISTICS


Str 20, Dex 12, Con 15, Int 10, Wis 12, Cha 10
Base Atk +4, Cmb +9Cmd +20
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Iron Will (PFCR 129), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135), Weapon Focus (PFCR 136-137), Weapon Specialization (PFCR 137)
Skills Intimidate +7, Perception +5
Languages Common
SQ armor training 1
Combat Gear Mwk Falchion, Masterwork Full plate


"FLAME ARCHER Male human Fighter 3
LG Medium humanoid
Init +7 ; Senses Perception +4


DEFENSE


AC 20, touch 13, flat-footed 17 (+6 armor, +1 shield, +3 dex)
hp 28 (3d10+6)
Fort +4, Ref +4, Will +2
Defensive abilities bravery +1


OFFENSE


Spd 30 ft./x4
Melee Scimitar +5 1d6+2 18-20/x2
Ranged Mwk Longbow, composite +8 1d8+2 20/x3


STATISTICS


Str 15, Dex 17, Con 12, Int 10, Wis 12, Cha 10
Base Atk +3, Cmb +5Cmd +18
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Improved Initiative (PFCR 127), Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133), Weapon Focus (PFCR 136-137)
Skills Diplomacy +3, Perception +4, Stealth +4
Languages Common
SQ armor training 1
Combat Gear Mwk Longbow, Scimitar, Masterwork Breastplate, Masterwork Buckler


"COMPANY MAN Male half-drow Ranger 2
CG Medium humanoid
Init +2 ; Senses darkvision 60 ft; Perception +8


DEFENSE


AC 18, touch 12, flat-footed 16 (+6 armor, +2 dex)
hp 20 (2d10+4)
Fort +4, Ref +5, Will +1
Immune sleep
Resist enchantment +2


OFFENSE


Spd 20 ft./x4
Melee Mwk Falchion +6 2d4+4 18-20/x2
Ranged Mwk Longbow, composite +5 1d8+3 20/x3
Special attack favored enemy (monstrous humanoid +2)


STATISTICS


Str 17, Dex 15, Con 12, Int 10, Wis 12, Cha 10
Base Atk +2, Cmb +5Cmd +17
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Quick Draw (PFCR 131-132), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133), Skill Focus (PFCR 134)
Skills Climb +5, Handle Animal +5, Knowledge (nature) +5, Perception +8, Stealth +7, Survival +6
Languages Common, Drow
SQ track +1, wild empathy +2
Combat Gear Mwk Longbow, Mwk Falchion, Masterwork Breastplate


"COMMONER Male human Expert 2
N Medium humanoid
Init +1 ; Senses Perception +4


DEFENSE


AC 13, touch 11, flat-footed 12 (+2 armor, +1 dex)
hp 11 (2d8+2)
Fort +0, Ref +1, Will +2


OFFENSE


Spd 30 ft./x4
Melee Longspear +3 1d8+3 20/x3


STATISTICS


Str 14, Dex 13, Con 11, Int 10, Wis 9, Cha 8
Base Atk +1, Cmb +3Cmd +14
Feats Armor Proficiency (Light) (PFCR 118), Skill Focus (PFCR 134), Toughness (PFCR 135)
Skills Bluff +4, Climb +7, Knowledge (local) +5, Perception +4, Profession (any one) +7, Stealth +6, Swim +7
Languages Common
Combat Gear Longspear, Crossbow, light, Leather


"COMMONER ARCHER Male human Expert 2
N Medium humanoid
Init +2 ; Senses Perception +4


DEFENSE


AC 14, touch 12, flat-footed 12 (+2 armor, +2 dex)
hp 9 (2d8)
Fort +0, Ref +2, Will +2


OFFENSE


Spd 30 ft./x4
Melee Mace +2 1d6+1 20/x2
Ranged Longbow, composite +3 1d8+1 20/x3


STATISTICS


Str 12, Dex 15, Con 11, Int 10, Wis 9, Cha 8
Base Atk +1, Cmb +2Cmd +14
Feats Armor Proficiency (Light) (PFCR 118), Martial Weapon Proficiency (PFCR 130), Skill Focus (PFCR 134)
Skills Bluff +4, Climb +6, Knowledge (local) +5, Perception +4, Profession (any one) +7, Stealth +7, Swim +6
Languages Common
Combat Gear Longspear, Longbow, Leather

czwartek, 11 listopada 2010

Beware

CHLORONOSS THE POISON MEPHIT
N Small outsider (water)
Init +2; Senses darkvision 60 ft.; Perception +6
 DEFENSE
AC 25, touch 13, flat-footed 23 (+2 Dex, +6 natural, +1 size, +2 shield, +4 armor)
hp 52 (3d10+3); fast healing 2 (works only in poisonous environments)
Fort +5, Ref +7, Will +7;
DR 5/magic
Immune poison
Defensive abilities improved evasion
 OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +7 (1d3+1 plus poison)
Special Attacks breath weapon (15-foot cone, Reflex DC 15 for half)
Spell-Like Abilities (CL 9th)
1/hour—poison (DC 16)
1/day— cloudkill  (DC 17), summon (level 2, 1 mephit 25%)
 STATISTICS
Str 13, Dex 15, Con 12, Int 8, Wis 11, Cha 15
Base Atk +4; CMB +4; CMD 16
Feats Magical Aptitude, Skill Focus (Use Magic Device)
Skills  Fly +10, Perception +6, Spellcraft +7, Stealth +12, Use Magic Device +13
Languages Aquam, Common
SQ Alertness, Deliver Touch Spells, Empathic Link, Share Spell
Combat Gears mithral large shield, mithral chainshirt, cloak of resistance +1
 SPECIAL ABILITIES
Breath Weapon (Su)
The breath weapon of an ooze mephit is a cone of slime that deals 1d4 acid damage. The slime also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
Poison (Ex)
Claw—injury; save DC 15; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 1 save. The save DC is Constitution-based.

Ironclaw

IRONCLAW
Elite magebred griffon
N Large magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +14
 DEFENSE
AC 20, touch 12, flat-footed 18 (+3 Dex, +8 natural, –1 size)
hp 47 (5d10+20)
Fort +8, Ref +7, Will +4
 OFFENSE
Speed 30 ft., fly 90 ft. (average)
Melee bite +10 (1d6+5), 2 talons +9 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +9, 1d4+5)
 STATISTICS
Str 20, Dex 17, Con 18, Int 5, Wis 13, Cha 8
Base Atk +5; CMB +11; CMD 24 (29 vs. trip)
Feats Alertness, Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +11, Fly +7, Perception +14; Racial Modifiers +4 Acrobatics, +4 Perception
Languages Common (cannot speak)      

sobota, 6 listopada 2010

Założenia

Postanowiłem prowadzić politykę "przyjazna sesja" i stosować skodyfikowane
systemy tworzenia świata i enpeców, tak by całość trzymała się kupy. Stąd, informacje, jak ja widzę potęgę poszczególnych postaci w dedekach:

  • typowy wieśniak, młody wojownik, akolita, pasterz - klasa NPC, poziom 1-3, robiony za 74 punkty
  • doświadczony wojownik, miejscowy baron, proboszcz świątyni Srebrnego Płomienia, warforged, który przeżył kampanie Last War, druid opiekun lasu - klasa heroiczna lub NPC, poziom 4-7, robiony za 78 punktów
  • dowódca obrony zamku, viceroy miejscowej enklawy Domu, szef stowarzyszenia magów w jakimś mieście, członek kolegium kardynałów - klasa heroiczna, poziom 8-11, robiony za 82 punkty
  • król Kaius z Karrnath, patriarcha Domu, mastermind Złej Organizacji, wielki mistrz zakonu paladynów - klasa heroiczna, poziom 12+, robiony za 85 punktów

Strasznie nie lubię sytuacji, gdy świat awansuje wraz z bohaterami, czyli idąc do lasu, na 1. poziomie spotyka się gobliny, na 5. trolle, a na 10. smoki i beholdery. Stąd rozwiązanie, które opisuje wyżej, a tak bardzo sprawdziło się w Dark Sunie. Czyli: tworze w ciemno enpeców, nie wiedząc, jakie postaci będą mieli gracze, obrazując całą "hierarchię mocy", a potem wyciągam odpowiednie konsekwencje w różnicy potencjałów. Zauważyłem, że tworząc mieszkańców świata na bieżąco, zbyt często naginam ich do aktualnych możliwości drużyny, w jedną albo drugą stronę, i potem wychodzą dziwne rzeczy. Nie znaczy to, że statystyki będą powszechnie dostępne, ale chciałbym Wam dać coś do porównania, żebyście zobaczyli, jak sobie radzicie w stosunku do reszty Eberron.


"HUMAN GUARDIAN Male human Warrior 2
N Medium humanoid
Init +1 ; Senses Perception +0
DEFENSE
AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 dex)
hp 17 (2d10+5)
Fort +4, Ref +1, Will -1
OFFENSE
Spd 20 ft./x4
Melee Longsword +4 1d8+5 19-20/x2
Melee Longsword +5 1d8+3 19-20/x2
Ranged Crossbow, light +3 1d8 19-20/x2
STATISTICS
Str 16, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Base Atk +2, Cmb +5Cmd +16
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Climb +1, Handle Animal +3, Intimidate +3, Perception +0, Ride -1, Swim +1
Languages Common
Combat Gear Longsword, Scale mail, Shield, heavy wooden
Other Gear Armor & Shield, Weapons
Class Abilities • WARRIOR WEAPONS AND ARMOR - The warrior is proficient with all simple and martial weapons as well as all armor and shields. (PFA3 133). "


"DWARVEN WARRIOR Male dwarf Warrior 2
LN Medium humanoid
Init +1 ; Senses Perception +1
DEFENSE
AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 dex)
hp 19 (2d10+7)
Fort +5, Ref +1, Will +0
OFFENSE
Spd 20 ft./x4
Melee Battleaxe +4 1d8+2 20/x3
Ranged Crossbow, heavy +3 1d10 19-20/x2
STATISTICS
Str 14, Dex 13, Con 14, Int 10, Wis 11, Cha 6
Base Atk +2, Cmb +4Cmd +15
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Climb -1, Craft (armor) +1, Intimidate +2, Perception +1
Languages Common, Dwarven
Combat Gear Battleaxe, Chainmail, Shield, heavy steel
Other Gear Armor & Shield, Weapons
Class Abilities • WARRIOR WEAPONS AND ARMOR - The warrior is proficient with all simple and martial weapons as well as all armor and shields. (PFA3 133). "


"ELVEN HUNTER Male elf Ranger 4
CN Medium humanoid
Init +4 (+6 in forests); Senses Perception +10
DEFENSE
AC 20, touch 14, flat-footed 16 (+5 armor, +1 shield, +4 dex)
hp 36 (4d10+8)
Fort +5, Ref +8, Will +2
OFFENSE
Spd 30 ft./x4
Melee Longsword +5 1d8+1 19-20/x2
Ranged Mwk Longbow, composite +8 1d8+5 20/x3
Ranged Mwk Longbow, composite +10 1d8+1 20/x3
Ranged Mwk Longbow, composite +6/+6 1d8+5 20/x3
STATISTICS
Str 12, Dex 18, Con 13, Int 12, Wis 12, Cha 10
Base Atk +4, Cmb +5Cmd +19
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Deadly Aim (PFCR 121), Endurance (PFCR 122), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133), Weapon Focus (PFCR 136-137)
Skills Acrobatics +6, Climb +4, Handle Animal +5, Heal +6, Knowledge (geography) +6, Knowledge (nature) +7, Perception +10, Ride +7, Stealth +10, Survival +8, Swim +5
Languages Common, Elven
Combat Gear Mwk Longbow, Longsword, Chain shirt +1, Masterwork Buckler
Other Gear potion of cat's grace, potion of cure light wounds, Armor & Shield, Weapons
Class Abilities • FAVORED ENEMY - You have bonuses to Bluff, Perception, Sense Motive, and Survival checks as well as weapon attack and damage rolls used against the following creature types: Humanoid (orc) (+2). (PFCR 64). • RANGER WEAPONS AND ARMOR - All simple and martial weapons, light armor, medium armor and shields (but not tower shields). (PFCR 64). • RANGER WILD EMPATHY - Change animal attitudes in a way similar to Diplomacy. Check bonus equals 4. Animal must be within 30 ft.. (PFCR 65). • TRACK - Add half ranger level (min. 1) to Survival checks made to follow tracks. (PFCR 64). • RANGER COMBAT STYLE - Rapid Shot (PFCR 65). • FAVORED TERRAIN - The ranger gets bonuses to Knowledge (geography), Perception, Stealth, Survival and Initiative checks in Forest (+2) terrain (PFCR 65). • RANGER ENDURANCE - A ranger gains Endurance as a bonus feat at 3rd level. (PFCR 65). • HUNTER'S BOND - You have chosen an animal companion. The Wolf is detailed in PFCR 54. (PFCR 66). • RANGER SPELLS - The ranger can cast spells drawn from the Ranger Spell List (PFCR 232) according to the ranger spell progression, spells prepared: 1st – entangle (DC 12) (PFCR 66). (PFCR 66). "

P.S. Najwyższy poziom poziom, jaki osiągnęła jakakolwiek postać w Eberronie, to 18, i udało się to tylko dwóm osobom.

Gobliny...

A teraz coś ekstra. Pojawiły się sugestie (?), że gobliny były nie-wiadomo-jak wyjechane w kosmos. Aby ukrócić te wątpliwości, wklejam statsy przykładowego goblina. Naprawdę jest taki straszny :) ?

GOBLYN ARCHER Male goblin Fighter 2
NE Small humanoid
Init +4 ; Senses Perception +2
 DEFENSE
AC 19, touch 15, flat-footed 15 (+3 armor, +1 shield, +4 dex, +1 size)
hp 20 (2d10+4)
Fort +4, Ref +4, Will +0
 OFFENSE
Spd 30 ft./x4
Melee Sword, short +4 1d4+1 19-20/x2
Ranged Longbow, composite +8 1d6+1 20/x3
 STATISTICS
Str 13, Dex 19, Con 12, Int 12, Wis 10, Cha 8
Base Atk +2, Cmb +2Cmd +16
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Shield Proficiency (PFCR 133), Weapon Focus (PFCR 136-137)
Skills Perception +2, Ride +11, Stealth +12
Languages Goblin
Combat Gear Sword, short, Longbow, Studded leather, Buckler
Other Gear Armor & Shield, Weapons
Class Abilities • FIGHTER BONUS FEATS - At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55). • FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55). • BRAVERY - As a fighter of level 2 you get +1 bonus to Will saves vs. fear. (PFCR 55). "