czwartek, 11 listopada 2010


N Small outsider (water)
Init +2; Senses darkvision 60 ft.; Perception +6
AC 25, touch 13, flat-footed 23 (+2 Dex, +6 natural, +1 size, +2 shield, +4 armor)
hp 52 (3d10+3); fast healing 2 (works only in poisonous environments)
Fort +5, Ref +7, Will +7;
DR 5/magic
Immune poison
Defensive abilities improved evasion
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +7 (1d3+1 plus poison)
Special Attacks breath weapon (15-foot cone, Reflex DC 15 for half)
Spell-Like Abilities (CL 9th)
1/hour—poison (DC 16)
1/day— cloudkill  (DC 17), summon (level 2, 1 mephit 25%)
Str 13, Dex 15, Con 12, Int 8, Wis 11, Cha 15
Base Atk +4; CMB +4; CMD 16
Feats Magical Aptitude, Skill Focus (Use Magic Device)
Skills  Fly +10, Perception +6, Spellcraft +7, Stealth +12, Use Magic Device +13
Languages Aquam, Common
SQ Alertness, Deliver Touch Spells, Empathic Link, Share Spell
Combat Gears mithral large shield, mithral chainshirt, cloak of resistance +1
Breath Weapon (Su)
The breath weapon of an ooze mephit is a cone of slime that deals 1d4 acid damage. The slime also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
Poison (Ex)
Claw—injury; save DC 15; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 1 save. The save DC is Constitution-based.

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