niedziela, 14 listopada 2010

Specjalne surowce na Eberronie

Bronzewood:
This exceptionally hard wood, native to Aerenal, is useful in the manufacture of armor and weapons. Unlike most woods, bronzewood can be used instead of metal to fashion heavy armor and weapons—it Is somewhat shapeable during manufacturing, and it keeps a sharp edge. Although dense and weighty compared to other woods, it is still lighter than steel: Items weigh 10% less when made from bronzewood rather than metal.
Breastplate, banded mail, splint mail, halfplate, and full plate can be made from bronzewood. Armor made of bronzewood is somewhat less obtrusive than similar armor made of metal. The armor check penalty from bronzewood armor and shields does not affect Stealth checks made in woodland environments. 
Although bronzewood can replace metal in most weapons, chain weapons such as the spiked chain cannot be made from it. Weapons made from bronzewood have no special characteristics apart from their lighter weight. Bronzewood has hardness 10 and 20 hit points per inch of thickness.

Byeshk: 
Mined in the Byeshk and Grayw all Mountains bordering Droaam, this rare metal is prized by smiths for use in jewelry and weapons. It has a lustrous purple sheen and is hard and dense. A bludgeoning weapon whose head is made of byeshk has a +1 enhancement bonus on damage rolls. (This bonus does not stack with an enhancement bonus provided by magic.)
In addition, byeshk weapons of any type are able to overcome the damage reduction of daelkyr, which are resistant to all other weapons. The market price modifi er of a byeshk weapon is +1,500 gp. Byeshk is diffi cult to work into armor, and it offers no signifi cant advantage over iron armor.
Byeshk has hardness 17 and 35 hit points per inch of thickness. An item made of byeshk weighs 50% more than the same item made of iron. Byeshk is diffi cult to work, increasing the DC of Craft checks to create or repair an item made from it (see page 46).

Darkleaf:
Similar to leafweave armor (see below), darkleaf armor is made of carefully cured and beautifully carved pieces of darkwood, supplemented by alchemically treated leaves from the darkwood tree.
Making armor out of darkleaf reduces its arcane spell failure chance by 5% because the armor is so flexible. The maximum Dexterity bonus of darkleaf armor is increased by 1, and armor check penalties are reduced by 2.
Darkleaf heavy armor is treated as medium armor for purposes of movement and other limitations, while darkleaf medium armor is considered to be light armor.
Only medium and heavy armors normally made of metal can be constructed from darkleaf, and the most common forms are breastplates and banded mail.
Creating darkleaf armor requires a DC 25 Craft (alchemy) check in addition to the normal Craft (armorsmithing) checks required to make armor.

Densewood: 
One of the most important products of the forests of Aerenal, densewood is a strong, hard,
heavy wood similar to iron in its properties. It has hardness 8 (comparable to stone) and 20 hit points per inch of thickness. The DC for breaking a densewood item with a Strength check increases by 5 compared to a normal wooden item.
A densewood item weighs twice as much as the same item made from normal wood, and costs twice as much (before adding any cost for a masterwork component or an enhancement bonus). Items without wooden parts, including armor and bladed weapons, cannot be made from densewood.

Dragonshard: 
Dragonshards are hard, translucent stones similar to precious gemstones, appearing in three
varieties: golden-veined Siberys shards, Khyber shards filled with veins of midnight blue to oily black, and crimson-swirled Eberron shards.
Dragonshards are rarely found large enough to be crafted into items of any signifi cant size. Most often, a small dragonshard is formed into a piece of jewelry to serve as a personal focus to enhance the power of a dragonmarked character. A larger dragonshard, up to the size of a fist, can be crafted into a larger focus item.
Unattuned dragonshards have hardness 10. The process of attunement softens a stone slightly, reducing its hardness to 8. A dragonshard has 20 hit points per inch of thickness.
More details concerning dragonshards appear on page 259.

Flametouched Iron: 
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust, but when it is refined, it takes on a shimmering, silvery hue. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor.
Flametouched iron has the same weight and other physical characteristics as iron (hardness 10, 30 hit points
per inch of thickness). It possesses magical qualities, however, that manifest in different ways depending on the item it is crafted into. A fl ametouched iron weapon is treated as a good-aligned weapon for the purpose of overcoming damage reduction. Flametouched iron armor grants the wearer a +1 resistance bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil outsiders. A flametouched iron holy symbol allows a character who can channel positive energy to do with a +1 to the DC.
A flametouched iron weapon or suit of armor has a market price modifier of +1,000 gp. A flametouched iron holy symbol costs 750 gp. Items without metal parts cannot be made from flametouched iron.

Leafweave:
The artisans of Aerenal weave suits of armor from bronzewood leaves, which are then treated by a special alchemical process that makes them as tough and flexible as leather, with considerably less weight and encumbrance.
Creating leafweave armor requires a DC 25 Craft (alchemy) check in addition to the normal Craft (armorsmithing) checks required to make armor.

Livewood: 
Another of the unusual woods of Aerenal, livewood is a green-colored hardwood with a highly magical nature. When livewood trees are felled, they do not die, though they stop all growth. Livewood can be worked like normal hardwood, while it remains completely alive. In most respects, livewood is just like normal wood.
A few spells affect livewood in different ways from normal wood, however. Plant growth causes worked livewood to sprout small branches and leaves, though diminish plants has no effect. Speak with plants allows a character to communicate with a livewood object, though such an object has no more awareness of its surroundings than most normal plants.
Blight deals damage to a livewood object as if the object were a plant creature (1d6 points of damage per level; the wood’s hardness does not apply). A character can use tree stride to move from one livewood object to another, or from a livewood tree to a livewood object (and vice versa), as long as the livewood object is large enough. Animate plants can animate a livewood object.
Dryads o casionally make t heir homes in livewood trees instead of oak trees. Such a dryad looks no more kindly upon the felling of her tree than other dryads do, but the felling of her livewood tree does not kill her—nor does it end her dependence on the tree. As a result, dryads can be found within livewood objects, including buildings, furniture, and ships.
Livewood has hardness 6 and 10 hit points per inch of thickness. The cost of a livewood item is half again as much (+50%) as a normal wooden item. Items without wooden parts, including armor and bladed weapons, can not be made from livewood.

Riedran Crysteel: 
The Inspired lords of Riedra supervise the mining of a crystalline substance that can
be a lloyed w ith iron to form Riedran crysteel. Crysteel makes excellent weapons, and the crystalline component makes them resonate with psionic power. When wielded by a character who has at least 1 power point, a crysteel weapon gains a +1 enhancement bonus on damage rolls.
Riedran crysteel has hardness 10 and 20 hit points per inch of thickness. Items made of crysteel are susceptible to the shatter spell, but gain a +4 bonus on their saving throws to resist it because the crystal is alloyed with iron. The market price modifi er for a crysteel weapon is +1,500 gp. Items without metal parts cannot be made from Riedran crysteel.

Soarwood: 
Rare even in the abundant forests of Aerenal, soarwood possesses a magical buoyancy. Ships made from soarwood skim e ffortlessly over the surface of the water. Soarwood is a necessary component of the airships and elemental galleons manufactured by House Orien and House Cannith.
The speed of a boat or ship made from soarwood is double that of an equivalent boat made from ordinary wood, and the cost is four times normal.
Soarwood has the same physical characteristics as normal wood (hardness 5, 10 hit points per inch of thickness), but weighs only 75% as much.

Targath: 
Targath is a soft metal mined on the northern coast of Argonnessen. Often fashioned into periapts of health, targath naturally possesses some of the qualities of those magic items: Even a small amount of targath worn or carried on the body grants a character a +2 resistance bonus on Fortitude saves against disease. Targath is, for reasons that are not clear, anathema to the deathless of Aerenal: They shrink from its touch, and a weapon fashioned from targath can overcome their damage reduction.
Perhaps fortunately for the Undying Court, weapons made of targath are inferior to steel weapons, imposing a –1 penalty on attack rolls and damage rolls. Targath has hardness 9 and 20 hit points per inch of thickness.

Brak komentarzy:

Prześlij komentarz